| Course Title: | Advanced Game Development |
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| Class Info.: |
| Class Section: | ATEC4367.501.13S | Activity Type: | Studio |
| Class Level: | Undergraduate | Class Number: | 21597 |
| Class Credits: | 3 Credits | Inst. Mode: | Face-to-Face |
| Grading: | Graded - Undergraduate | Session Type: | Regular Academic Session (1) |
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| Status: | Section Status: OPEN Available Seats: 1 Enrolled Total: 29 |
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| Description: | ATEC 4367 - Advanced Game Development (3 semester hours) Continuing study in methods and techniques used in the design and creation of interactive games. Topics may include translating analog mechanics and strategies into digital media; innovations in casual, serious, and art game development; social and interpersonal dynamics game structures; and advanced techniques in iteration, prototyping, and game balancing. May be repeated for credit (6 hours maximum). Prerequisite: ATEC 3351 or ATEC 3352 or instructor consent required. (0-3) Y |
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| Instructor(s): | |
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| Schedule: | Class Location and Times Location: UT Dallas - Main Campus Monday: 7:00pm-9:45pm ATEC 1.202 Term: Spring 2013 Session Type: Regular Academic Session (1) Starts: January 14, 2013 Ends: May 13, 2013
ATEC Building - Floor 1 - Room 1.202  |
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| Exams: | Date: May 13, 2013 Time: 8:00pm-10:45pm Location: ATEC 1.202 |
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| College: | School of Arts and Humanities |
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| Syllabus: | Syllabus for Advanced Game Development (atec4367.501.13s) taught by Timothy Christopher.
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| Class Evaluation: | A class evaluation for Advanced Game Development (atec4367.501.13s) taught by Timothy Christopher hasn't been posted. |
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