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Course Title:Game Pipeline Methodologies
Class Info.:
Status:Section Status: OPEN    Available Seats: 2    Enrolled Total: 28   
ATEC 6346 - Game Pipeline Methodologies (3 semester hours) Advanced development and production of digital, analog, narrative, and social games with emphasis on post-production techniques, including system balancing and tuning, rapid iteration, and commercial and independent business models. Includes participation in a development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
Class Notes:• No Audit Allowed
Core Curriculumnone
Monica Evans      email:

Class Location and Times

Location: UT Dallas - Main Campus

Monday:  4:00pm-6:45pm   ATEC 1.202

Term: Fall 2012
Session Type: Regular Academic Session (1)
Starts: August 27, 2012
Ends: December 19, 2012

Exams:Date: December 17, 2012   Time: 4:00pm-6:45pm   Location: ATEC 1.202
College:School of Arts and Humanities
Syllabus:Syllabus for Game Pipeline Methodologies (atec6346.001.12f) taught by Monica Evans.
Class Evaluation:A class evaluation for Game Pipeline Methodologies (atec6346.001.12f) taught by Monica Evans hasn't been posted.
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