CourseBook :: Guided Search
Summer 2014 and Fall 2014 Courses Now Available
Term
Class Prefix
Class Number
Class Name
Class Status
Instructor
School
Days
Starts at or after
Ends at or before
Instruction Method
Location
Class Level
Core Requirement
Schedule Filter
Other Options
Need help? Send questions, ideas, problem reports to ptg@utdallas.edu
Search Results (1 item)
Course Title:Game Pipeline Methodologies
Class Info.:
Status:Section Status: OPEN    Available Seats: 2    Enrolled Total: 28   
Description:
ATEC 6346 - Game Pipeline Methodologies (3 semester hours) Advanced development and production of digital, analog, narrative, and social games with emphasis on post-production techniques, including system balancing and tuning, rapid iteration, and commercial and independent business models. Includes participation in a development team for creation of a prototype, vertical slice demo, or complete original game. (May be repeated for credit as topics vary to a maximum of 9 credit hours.) (0-3) T
Class Notes:• No Audit Allowed
Core Curriculumnone
Instructor(s):
Monica Evans      email: mevans@utdallas.edu
Schedule:

Class Location and Times

Location: UT Dallas - Main Campus

Monday:  4:00pm-6:45pm   ATEC 1.202

Term: Fall 2012
Session Type: Regular Academic Session (1)
Starts: August 27, 2012
Ends: December 19, 2012

Exams:Date: December 17, 2012   Time: 4:00pm-6:45pm   Location: ATEC 1.202
College:School of Arts and Humanities
Syllabus:Syllabus for Game Pipeline Methodologies (atec6346.001.12f) taught by Monica Evans.
Class Evaluation:A class evaluation for Game Pipeline Methodologies (atec6346.001.12f) taught by Monica Evans hasn't been posted.
The direct link to this class is: http://go.utdallas.edu/atec6346.001.12f
Register for this class on Orion: http://orion.utdallas.edu